
At some stage of wandering around niche shops or the dread scrolls of doom at Christmas and birthday times searching for inspiration, you may have come across this strange little board game.
‘Root’ is a game you can either play as a board game or as an online computer game courtesy of Dire Digital, but however you play it, make sure it is with the full compliment of four players to ensure the maximum enjoyment (the computer version can be played with excellent AI opponents of graded difficulty levels).
The game starts with four factions – one of which you will choose to play. The only thing they have in common is seeking to acquire 30 Victory Points (VPs) and with it control of a woodland of foxes, rabbits and mice each controlling at least three woodland clearings – or whatever other game board players choose (there are a multitude of expansions).
Now for the plot twist, each player in Root has unique capabilities and a different path to victory. Even the game cards players collect and spend to increase their chances of winning (and thwart their opponents) work differently for each type of player.
Asymmetrical games are nothing new, but seldom has one been so accessible – if infuriating. Unlike many such games, it’s next to impossible for any player to runaway with it, and the race to thirty VPs is often a photo finish in the deciding round.
In the basic game, The Marquise de Cat aims to take control by harvesting wood to build lumbermills, workshops, and ultimately barracks to slowly expand her armed control.
The fascistic Eyrie Dynasty aims to conquor the board by building seven roosts and crushing rivals in accordance with their leader’s decree, but is prone to turmoils with new leaders appointed with their own decree ideas of how to win.
The Woodland Alliance of fox warriors, mice sympathisers and rabbit officers (very Owsla!) are more of an insurgent resistance group quietly building up support in each clearing until strong enough to raise revolts to destroy the forces and properties of the other factions and ultimately send them packing altogether. As such, it’s the favourite faction for performative leftie players.
Finally comes the joker in the pack – the solitary Vagabond – the game’s maverick solely able to move also in the deep woodlands beyond the clearings and connecting paths, acquiring and crafting reusable items to make them the real ruler of the wood by their renown to all creatures – and by smiting the ruin of all other factions if they get too big for their boots.

A pathetic 3 VPs: the worst performance to date I have ever saw in playing this game, and even more extraordinary that it befell the Eyrie Dynasties, who along with the Marquise de Cat tend to be the two strongest players – if played right! Yours truly was pipped at the post by the Marquise de Cat who led from the start – by the time I changed to ‘infamy’ tactics, it was too late to stop the inevitable.
Be warned, ‘Root’ can be a bit of a learning curve, albeit a highly satisfying one, and the best way to learn to play is the online edition for Steam, Switch or your choice of app. To begin with, only play solo with AI opponents, try the various factions until you get the feel of how each one operates, and interacts with the others – stick to one for several games, once happy, move to the next one.

If finding any of them too much – the Eyrie Dynasties may prove particularly irksome with the tendencies for Turmoil – move on. You may find it easier to understand a certain faction while playing the other factions working against it – sounds strange, but it’s true.
For the Woodland Alliance, the destruction of any one of their bases is often fatal: they must discard all supporters matching that base’s suit, and lose half of their officers (rounded up). It will take them at least two turns to get a new base of that suit built again, by which time it is often too late for them to do much to stop someone else winning. Their only realistic hope is that the Vagabond goes on the rampage pinning the other two factions back enough to allow them to catch up – and even then that in itself is more often than not the precursor to a Vagabond win.
Life as a Vagabond.
Of all the factions, the one regarded universally as the most difficult to play is the loner Vagabond, the only player who ever has only one piece on the board.
I disagree with this.
For new players swiftly tiring of the common first choice of the Marquise de Cat (the most ‘logical’ gameplay-wise of the factions), the Vagabond is perhaps the most rewarding of all the factions to play, as the path to victory can only be traversed with patience, concentration, careful planning every move and a solid respect for the equilibrium of their items’ collection – too little of a particular type may at the last moment cost the game.
It also demands the most solid respect for the strengths and paths to victory of the other factions. Root is a delicate balancing act in which power abhors a vacuum – when you sabotage one faction, the other two also benefit every time, and if you are not careful, they may backfire more than you. On the other hand, this in itself may be more to your advantage if that player is due to play next, is weaker, and has an account of their own to settle with the players before you …

It is however true that winning as the Ranger Vagabond is more difficult than doing so as the Thief or Tinker, and the Tinker is the easiest. But even for the Ranger, the same principle remains, you cannot steamroll to victory the way the Cats and Birds can.

Let me give you an example of life as a successful Vagabond, in this case as the Tinker.

In this game the Marquise de Cat has been running away with it since the start – she was on 20 VPs when the rest of us were all still in single figures, and by this stage was on 26 VPs, in control of five clearings with full buildings on each, had her field hospital reviving every warrior she ever lost as she’d been prudent with cards, and nineteen warriors in the field.
Victory in the next turn for her was all but assured – until someone made the fatal mistake of making an anvil.
Up until that point, my Vagabond had been stuck on two anvils, which meant being able to make everything except the most dreaded card in the game in the hands of a Vagabond – and that’s a Favor.
The three Favor card – one per species – are similar to the Woodland Alliance’s ability to start revolts, except quadrice as deadly. Every single clearing belonging to a particular species – foxes, rabbits or mice – will assassinate all the pieces belonging to all other players and burn any buildings they’ve created, earning the player lots of points if timed just right.

As you can see here, the first victim of the Favor of the Rabbits card being the clearing in the south west corner: taking out the Cat’s Keep, a sawmill and six of her warriors, plus a Woodland Alliance fox warrior – and my VPs total has shot up from 15 to 20.

The clearing my Vagabond is in is next – two Cat buildings and three warriors burn, plus an Alliance sympathiser, the south east clearing takes out an Eyrie warrior and a roost, then the north clearing burns for a dead Woodland Alliance sympathiser and their rabbit clearing base.
All of a sudden, my Vagabond is up to 26 VPs, neck and neck with the Marquise de Cat, who of course has lost her base.
But of course, the Cat will get to play again before I get the chance to play that Favor with the Foxes card, and it will quite easy for them to have enough cards and pieces left to make the 30 VPs next more.
Somehow I need to get there first this turn – and as it happens, I can.

With my two saved travelling boots, I’ve just enough to move into the north west clearing, consisting of one Woodlands Alliance warrior, sympathiser and base. I have two swords for going into battle, but also one crossbow – the sniper weapon no one has any defence from, and means no risk of bad dice rolls in combat resulting in items being broken.

Killing the one warrior and sympathiser generates 2 VPs from the infamy of the deed (you only win VPs from ‘infamy’ after the faction you’ve attacked turns hostile), while destroying their defenceless base …


… takes me to the magic total of thirty VPs and victory.

Victory from doubling your VP tally in one turn, the fruits of the labours of the prudent building up unobtrusively to this moment and keeping all the other players sweet for as long as possible.
Unlike other players in the game, the Vagabond has no choice but to play their first Favor card at the last possible moment – the penalty of dropping a Favor bomb is the automatic hostily of all players whose warrior pieces they’ve taken out – and movement into any clearing with hostile faction pieces in place costs double. Remember, movement in or into a forest space (called slipping) is only allowed once per turn, and so the only way you can move from one forest space to another is by starting on a forest space – and for the Vagabond, only being able to move one space in a turn is often disastrous for their chances of victory.
Occasionally you are lucky, the Woodland Alliance has not lost a single warrior from your Favor bomb. But more often than not you can expect the wrath of all three – you will only play this many turns into the game when it will cause the maximum destruction and, ergo, VPs to harvest.
While it is true the Woodland Alliance only starts to build up late in the game and tends to see a ‘strong’ Vagabond player as in its best interest against the two ‘army’ factions of the cats and the birds, their victory still depends on building bases in one of each type of clearing (the starting clearing for any of its new warriors), so it’s almost a given you will destroy Woodland Alliance pieces to trigger hostility.
Once any player is hostile to the singular Vagabond, they make for a very tempting target for an easy battle victory against three Cat, Bird or even Alliance warriors – and a rash Vagabond player can find all their precious equipment smashed up and in no position to reap the maximum benefit from playing a Favor. It cannot be stressed enough, time your moment to play that first Favor card – for once you have, the gloves are off.
Don’t Spare The Tea or Coins.
Before getting to that moment, the object of the Vagabond’s game is to collect as many items of equipment as swiftly as possible, and as prudently. Whilst tempting to rush to make, discover or buy the practical equipment – boots, swords, sacks and crossbows – there’s little point gathering loot without the extra root tea to be able to use it. Each root tea means two extra items can be used per turn, and players are prone to neglect this and coins (the latter meaning two extra cards at the end of each turn) to the detriment of their early development.
You should be looking at a tea level matching your equipment gathered – ideally seven, with three swords, a crossbow (two even better!), and two pairs of boots.
But, most important of all, the first four turns of a Vagabond are simple – going to each of the clearings with ruins and exploring for those free items of equipment. If you are able to buy or trade items from other players during those four, so much the better, but the priority must be collecting the four
Ambush and Defence cards are important.

It’s too easy to see the ‘battle’ cards, especially the ones you cannot build, as taking up ‘space’ amongst the precious maximum five you can keep in hand at the end of any turn. But you need at least one, preferably two, in order to have some sort of protection against opposing players deciding to smash you up and with it your items.
It is also a good idea to max out your items as a protection from losing any clearing battles – you can sacrifice them to be broken for repair later when convenient rather than vital pieces. You can always ditch them if you need to make space for more vital items you build later.
Ending turns in clearings.
Where possible, if still on good terms, end your turn in a clearing where the Woodland Alliance has a base, regardless of whether they have any warriors of their own there or not (actually, it is an advantage if they do). They have the least reason to harm you in the early game unless they are completely stupid (the converse is not the case, picking off lone Sympathisers gains you a VP each time)- their focus is on spreading sympathy to as many clearings as fast as possible to generate Outrage which means cards. If a Cat or Bird warrior moves in, they will attack the defenceless Woodland Alliance base for an easy win ahead of attacking you – armed with possible swords or possible ambush or sapper defensive cards. If there’s at least one Woodland Alliance warrior, they are even less likely to attack, due to the way combat is so ludicrously in their favour.
Never, ever end your turn in a clearing with a sympathiser of a species the Woodland Alliance has not yet built any base in – you will make it a highly tempting target for Revolt as three of your items will be broken, and if any Cat or Bird pieces are also there when the Woodland Alliance player’s next turn comes, it’s almost a given.
Once you have fallen out with one or more players, prioritise getting another Favour card of the two remaining species, then swords, then defensive cards to craft or keep. You will become a target as they all know one more Favour played and the game is yours, but if they attack you and you’ve carrying ambush and sapper cards, it can quickly turn into a disaster for them.
Root is a game that will addict you, infuriate you and charm you. The balance between the factions may look uneven, but in practice they are about as near perfect as it is possible to achieve. Try it: just don’t blame me if you find yourself at two in the morning muttering to yourself, ‘getting the hang of this … just one more game …’

It’s been a while since last looking at these skeets, not least of all because outside of the Labour Party and the mouthbreathers of the trade union movement and student unions – who see doing some research themselves cutting into their valuable drinking and pot smoking time – no one takes Hope Not Hate seriously anymore.
Too many awkward questions about why they seem so keen on employing old National Front and British National Party thugs, or why indeed they seem just a little too obsessed with thugs in general (it’s almost as if they secretly like them, but that couldn’t be right – could it?)
In our current age where no one feels ashamed anymore to not bother showing their working when launching ad hominem attacks, perhaps we shouldn’t be surprised that it has got to the stage Nick Lowles and his scum will tag anyone far right if they feel like it, even when anyone with the slightest knowledge of the British Isles’ political fringe will know of this lot …

In their so-called ‘The Unelectables: Meet the far-right candidates in the May 2026 elections’ written by their ‘Right Response Team’ on 21st April 2026 (in other words Nick Lowles and whatever other fellow low life he’s hired for a bottle of cheap plonk and chips), the Vectis Party were described as ‘obscure’.
They would only be obscure to London wankers like Lowles pig ignorant of anywhere west of Woking – which is of course one of the reasons that the Vectis Party was set up in the first place, back in 1967 by Councillor R. W. J. Cawdell at a time the population of the Isle of Wight was growing but paradoxically its services were declining – it’s entire rail network was closed down by 1966.

It has swung between being soft left wing and soft right wing, but the central theme was resentment towards the island being treated as Britain’s dump for maximum security psychopaths, superannuated retirees and upper class twits to have holiday homes and sail their yachts from. Worst of all the increasing ferry costs to and from the island resulted in most youngsters or young families being forced to leave in order to secure work (a problem that remains to this day).
Cawdell was part and parcel of the ‘regionalist’ movement that once had some interest in England with the likes of the Wessex Regionalists and in more recent times the Yorkshire Party, but the Vectis Party and its offshoots’ ultimate aim remains for the Isle of Wight to gain Crown Dependency status similar to the Isle of Man and the Channel Isles as the only means of any sort of long term future.

Taken from the party’s registration at the Electoral Commission – do these exactly look like ‘far right’ ideas to you?
The only reason it seems Lowles has tagged the Vectis Party as being ‘far right’ is because candidate Daryll Pitcher once stood for UKIP in in the 2017 General Election whilst a member of Vectis.

As always, stupid Lowles missed the real dirt: Pitcher was forced to resign as a councillor when jailed for a rape carried out thirty years previously in 2023 (the matter still divides opinion on the island, as it was ‘statutory rape’ for sex with a fourteen year old – the point being he was also fourteen years old at the time – and there were accusations the case was politically motivated).
That’s what real research looks like, Hope Not Hate, learn from an expert.

Aw, diddums!
Let the world’s smallest violin play that ‘Honest Places’ vlogger Danny has finally come a deserved cropper from one fed up pub’s regulars who threw him out to stop him recording one of his crass monetised social media videos where he visits pubs he described as the ‘dodgiest’, ‘roughest’, ‘most working class’, ‘darkest’, ‘seediest’ or whatever other description might sound macho to fail males that develop priapism watching Irvine Welsh and Quentin Tarantino movies.
‘Honest Places’ vids – like far too many ‘social auditors’ or ‘citizen journalists’ – are vehicles of midlife crises, coming across as weaselly teens trying to be edgelords, rather than as in this case a bald, bespeckled forty plus year old with a nasally voice and silly rose neck tattoos trying to recapture the ‘wild youth’ he likely never had in the first place.
It’s slum tourism at its worst, treating pub crawling ‘where the other half live’ as an extreme sport to reinforce flaccid masculinity and caring little that the areas concerned will now be targeted by every wannabe arsebucket within a twenty mile radius looking for trouble – as if areas like this haven’t enough problems with ‘after two shandies will take on the world’ oxygen thieves.
It would be nice to think this will be the beginning of the end to his nonsense. But of course, this is precisely what his voyeur viewers want, so it will have the opposite effect.
There is at least the comforting thought that this gutter vlogging will have one inevitable ending, and with it a moral lesson to those who would go down a similar path of barrel scraping for clicks.
For The Benefit Of Anyone Thinking This Blog Is Dead …
You couldn’t be more wrong.
Life however sometimes gets in the way.
Have been busy, in work – and outside of it …


Some work still to do … but … getting there.
This is one of those reasons to be glad not to be British, or at least English.
Pathetic little Middle Englander skeets like this:
Oh you’re a real big man, bossing around schoolchildren who were doing and saying nothing wrong!
Not for the first time:
Again, the kids are doing nothing wrong.
However, it was a different story when this happened:
Isn’t it strange that this time, it’s all okay?
No intervention over some very blatant disrespecting of the King’s Guard there!
Of course, the difference was this was a fully grown man that would have punched fuck out of the weaselly little shit if he’d come on the same aggressive manner he did with the kids.
Or could it be that Mr Concerned London City Walks/London City Shorts had a raging erection?
Sure he expresses his ‘concern’ later, but it seems more a means to continue filming the pathetic narcissist that bit longer.
Anyone familiar with these channels will know that this creep seems to spend an obsessively large amount of time filming the only guys in London spending all day long pratting around in thigh high shiny leather boots – at least outside of London’s Gay nightclub in Soho, that is.
So-called ‘social auditors’ are a hazard of every day life that every small dick with a camera goes around looking for trouble to upload to their monatised YouTube channel. Some out there would do anything other than a proper day’s work.
It is also an unfortunate hazard of the job for the men at Horse Guards (and other such ceremonial military establishments) that they have to put up with pervy little pervs leering at them, sometimes for hours at a time, until told to move on by the police.
So what’s worse – schoolkids momentarily and harmlessly being schoolkids? Or creepy bastards hanging around people’s workplaces day after day white-knighting them to disguise their more sordid reasons for endlessly filming the same small area of London?
You decide.
Ashley Karmanski aka Preston Journalist Generally Clueless

In the wake of Charlie Veitch showing that it is possible to make a living winding up lefties (who of course want to be wound up in much the same way religious maniacs do as they’re never happier than given a pretext for a bit of self-righteous hated … there’s not much point being a zealot if you don’t have anyone to be a zealot at, is there?), there’s been all manner of pathetic little scrotes – from former National Front leader Tony Martin (no, not that Tony Martin, he’s dead now) to ‘reformed’ junkie (he’s now just addicted to toxic masculinity, so that makes it alright then …) Billy Moore and a screed of such ‘public auditors’ running around with smartphones or camera drones looking to get content largely from winding up society’s dregs, Guardianistas or minimum wage jobsworths in the desperate hope of monetising their You Tube channels rather than do a proper job.
(Small tip: public trolling is not, repeat not a valid career path – and for middle aged men acting like teenage know-it-alls it is particularly beyond bloody pathetic – albeit it’s at least less bloody pathetic than those shit tattooed limp dicks trying to make a career out of ‘drinking in Britain’s hardest pubs’ in the belief it will increase their sperm count).
One such example is clickbaiting masturbating all round utter skeet Ashley Karmanski aka Preston Journalist (bloody hell, anyone with any sense would want to keep it quiet they lived there!) that has been carbon footprinting without due care and attention for some time on the interwebs in his bid to become famous with much success, or even the accolade of the credibility enhancing ire of Hope Not Hate.

Perhaps realising that he’s on a limited timeframe for the latter before it goes bust (all of its revenue streams are now less than half of what they were this time last year, what a shame, tick tock, tick tock, tick tock …), the latest video from the little arseturnip (a failed Tory candidate for Bamber Bridge East in 2019 who left to set up his own ‘nationwide’ movement called Your Voice that was barely heard of again) claims that there’s going to be a General Strike on 25th May by ‘patriots’ and that it will bring down the current government in the process.
One small fatal flaw in his and other far right idiots’ cunning plan … the 25th May this year is a bloody Saturday, the day most people are off work anyway, and a full week after the English football season has come to an end and so even fewer people will be out and about than usual.
Oh, and before he tries denying where his political affilliations lie (although interviewing ex-UKIP candidate Alistair McConnachie – expelled from for Holocaust denial – in November 2021 certainly made it pretty obvious) …

Taken from Ashley Karmanski own Twitter/X channel: No comment necessary
… you don’t get this sort of hairdo unless it is from idolising a certain one testicled scumbag from last century.
BBC News Morons Don’t Know The Correct Isle Of Man Flag

Hard to tell what’s more upsetting – my country letting me down by being the first to sanction legal murder (but again, we were the last to abolish hanging), or the BBC being so utterly clueless as to the Isle of Man flag.
So for the benefit of those useless skeets:

This is the Brattagh Vannin with the Trie Cassyn, and don’t you forget it!
It has been the flag since 1966 … or 1967, or 1968, or 1971 … depends whose version of the story you’re hearing … when the old flag was ‘standardised’ for reasons never quite made clear (and which royally pissed off the local tourist shops that now had piles of obsolete tourist nik naks).

The old one was ‘officially’ adopted on 1st December 1932, although it had been in common use in various forms since the 13th century, the move being in response to diplomatic rows (what else?) about Manx civilian craft flying ‘fancy flags’ instead of the approved UK civil ensign (which as Ellan Vannin was never part of the UK, as far as any true Manx were concerned they could ram right up their arses).
What’s important is that the Trie Cassyn (Three Legs) are always seen to be running towards the flagpole – and thus symbolically towards the Isle of Man – as opposed to the old flag which always gave the impression of running towards the Steam Packet to escape.
As for the BBC, if it was a bloody Pride flag (all 2 507 364 of them) or one for Furries or some Pacific micronation – where the Great Chieftain still tosses off all the young warriors when they attain manhood (with some ceremony, of course) to please the goddess Unga Bunga and ensure the sun rises, the moon sets and their buttered toast never lands marmalade side down – no one’s heard of or cares except Tristran the BBC executive who went to Oxford with the Chieftain’s son to his fourth wife (twice removed and third on the left), you’d be bloody sure they’d know the correct one then with full chapter and verse behind it!
Heledd Roberts: People Need To Care More About Flytipping – Because I’m Hawt And Have Rabies Teeth!

This would be funny if it wasn’t so pathetic much, even by the BBC’s low standards.

Fly tipping and anything to do with cleaning up the environment is usually the preserve of thirty plus males who can’t get jobs elsewhere and can’t complete sentences without swearing at least twice as some sort of alternative punctuation, as anyone familiar with your average recycling centre will tell you.
Excuse therefore the reflex cynicism the above piece provoked which was headlined by an attractive blonde with the sort of white teeth only found on Rylan Clark Neal and old DEFRA rabies posters.

Suddenly that poster doesn’t seem quite so scary in context.
Back to the BBC, and Heledd Roberts was centre to the BBC story about fly tipping being the most important issue affecting Wales at this time, rather than say homelessness or unemployment.

See the sleight of hand, saying that Heledd Roberts is the daughter of a recycling centre owner? Why not interview someone who is actually working at the recycling centre? Because they look like a bag of spanners?
Now for the best bit – the real reason Heledd was chosen to be interviewed for this:

Seems like there’s more than one set of veneers in this article, namely that of the BBC with proper journalistic standards of fessing up whether any of their interviewees have direct involvement with the corporation, which according to Ms Roberts own LinkedIn account they most certainly do.
It isn’t illegal to interview your own journalists, but it is beyond bloody poor form to do so while trying to give the impression their connection to the story is in an entirely different personal or professional capacity altogether to the one it is stark staring obvious to be the case. Some would even argue such a piece is little better than gonzo journalism.
Another Manifesto, Same Old Promises Never To Keep (Except The Parts Lining Their Own Pockets)

Will never say anything bad about Tynwald elections ever again.
Anything we do, Comeoverland does a thousand times worse.
When it comes to doing full fat stupid, always rely on the British. And Americans (but they’re mostly inbred Brits anyway).
Butcher Of Tehran Dead

Quite aside from the current business in Gaza being down to their handiwork (ie. Raisi and Amir-Abdollahian: to distract Iranians from the murder of yet another hijab dissentor by the ‘morality police), there’s the thirty thousand plus Iranians murdered without trial by their Death Committee because the state decided they were in the way.
Don’t feel sorry for them. Feel sorry for the Iranians – a good, a kind and an educated people – who will have to endure another election where its theocratic tinpot dictators only allow their approved candidate to stand.
Somehow, the 1979 revolution has badly lost its way, and its people are right back in the same old mess they were put in by the UK and US in 1953 with the imposition of the Shah’s dictatorship.
A butcher of his own people and a Holocaust denier, Raisi’s going to be spending a very long time in Jahannam.
Good riddance to bad rubbish!
AA42
AA6x7
The Mare's Nest
6s & 7s
Skeletal Screams Blogspot